>RES: The connection with Lang is with his use of geometric figures?
>DK: All the underground stuff, worlds within worlds, imagined conspiracies. In particular the space used in Resident Evil: Retribution (2012), the geometry and symmetry.
Oh goodie, to point that out there.
>He doesnít fill the frame the way Cameron does. Cameron has to have something going on in every corner of the frame.
I get that this was about 3D, and I don't like Avatar a whole hell of a lot, but this is a weird thing to hold against Cameron.
>RES: You saw The Avengers (2012).
>DK: Every shot is just a guy shooting, with no sense of who heís shooting at or chasing after. Thereís just no relationship between this action and that >action. Itís either complete in itself or itís forgotten by the next shot. S
Okay, I don't know if you (Joe) saw The Avengers but I actually totally agree with this part--the NYC battle at the end of the movie was horrible for precisely this reason.
>RES: Yeah, but Anderson does video game adaptations, there is a difference. Comic books have risen in cultural capital the last couple of decades. Not so for >video games. Roger Ebert says video games are not art, so Paul W.S. Anderson is out. Heís out. People always forget how Hawks and Hitchcock were regarded as >vulgar entertainers in their day.
Someday, Paul W. S. Anderson will be regarded as art!!!!