Something like being able to walk around and talk to people can make a game better can make the game interesting and immersive, I don't disagree with you there. But, once again using Star Trek as an example, maybe you can walk around Ten Forward and talk to everyone there and if the writers and programmers do a good job you can put in a bunch of interesting/entertaining stuff there that couldn't fit into one episode or even in a two hour movie. But I don't think that on the dramatic end it's going to outdo an equally long collection of good Ten Forward scenes collected from a bunch of different episodes for the reasons that I already mentioned. Now it might do something else, like be part of a bigger task of interactive puzzle solving. And that could be fun in a way a TV episode isn't.
Something we might just part ways on is that I don't think the interactivity in anything I've ever played gives it more dramatic/thematic weight or meaning. I think it highlights the artificial *game* status in a way that doesn't happen in other mediums. I'm not talking about more unusual games. I've never played Papers Please, for example. But something like a Star Wars video game is always going to feel faker and more hollow to me, so the interactivity isn't going to counterbalance the lack of precise craftsmanship you get from a film/play/book.
Also, if you really want to put greater value on the sheer amount of space devoted to world building I get that appeal, but if video games > movies in that respect I still think that you have to admit that TV serials & books > video games at least as a matter of contingent fact, right? And their world building will usually be handled more gracefully. Some classic sci-fi epics like Dune or especially Foundation are pretty info-dumpy, but not moreso than even a well constructed video game. Okay, I admit that Foundation is probably more awkward in alot of its exposition than a well constructed video game.
I don't *refuse* to talk about this any longer but it's probably not worth any more argument.