Re: I guess I'm unable to appreciate visual aesthetic
Posted by Joe on 4/17/2017, 5:21 am, in reply to "I guess I'm unable to appreciate visual aesthetic"
What about pacing and story construction? For example in those Avernum games I mentioned a couple posts ago one of the things I like about them is that there's a huge amount of flexibility in the order you can do important quests in. There's some order, because you might need to learn a spell or get an item that defeats a certain enemy or talk to somebody about the location of a secret passage so the game will let you open it when you get there. Or maybe after you do certain things a town you previous visited will be destroyed triggering a new quest. And it's also an RPG where you level up so there's some stuff that's just too hard earlier in the game even if it's otherwise possible to do it at any point. But overall some of the games in the series are extremely non-linear and that's something that I really enjoy. But in non-interactive fiction I generally think "you could have rearranged the events in a different order and it would have made the same amount of sense" is a pretty big criticism. It shows a lack of dramatic structure and a failure to understand some of the basic elements of fiction.