LOL at the "emotional component" in MF, since I can remember the ridiculous emotional investments I made in video game characters and plots as a kid.
>This might not be as replayable as the first and third game though. The bosses were challenging but I beat it with only 57% of the >items and didn't wish that it was any harder.
I can nail everything in Super M and get 100% and still manage to get Samus in her black battle panties or whatever they were but that's obsession on my part. If I played this game I guarantee you I'd go for 100 percent. Just my OCD...
That said, I probably never to play Super M again.
>So does that mean it sucks? No, it's actually still a really good game. The gameplay is fun, the bosses are much better than in the previous games (except the one returning boss, Ridley. That fight is mindless in all the games except >Super Metroid)
I always LOL at the idea that you're supposed to fight Ridley in Super M by rolling into a ball, letting Ridley clutch you, and then power bombing him. I've never fought him any other way than by blasting him repeatedly with Super Missiles.
The thing you fight in the original NES game is hideous and I hate those stupid sound effects it makes when you shoot it, "blrrrgh blrk blrrk blrhhh!"
>That said, I do have some complaints. Some people praised the atmosphere but to me it's a >huge misfire. If this was my first Metorid game I wouldn't have had a problem with it, but I think the sense of isolation and creepiness is gone. This one feels like it's supposed to >be a more upbeat adventure.
I don't like this idea at all.
>Ridley is one of those fights where you just throw yourself at the boss firing wildly and you'll probably survive.
A Mega Man fight, in other words.
>Mother Brain is like the original but more frustrating.
I think I've seen clips of this...more of those horrible ring beams? I always thought that the MB in the original game looked like a big chunk of meat, even the MB in that Captain N cartoon looked better than that!
>But oh wait, there's more left after Mother Brain! The Space Pirates shoot you down after >the escape and you crash without your suit. It becomes a stealth game until you find an even >better suit, kick everyone's ass, and then fight Mecha Ridley, who is tricky if you have >trouble timing your attacks and easy if you don't. Some people hated the stealth sequence but I loved it and thought that this last portion was the most fun part of the game >(except one bit, but we'll get to that).
>At the end of the second and final timed escape sequence you have to fight two very >tough Space Pirates. I didn't even remember having to do this on normal, but on hard it's some Castlevania-Grim Reaper level shit, >complete with a cheap easy way to beat it using an exploit that I learned on youtube >after beating it the hard way on my own.
Ugh. The Grim reaper is part of my Unholy Trinity of impossible stuff in games next to the 00 Agent Aztec Temple in GoldenEye 007 and that cyclops thing in Mega Man 1.
>Well, Nintendo must have been jealous, because this is hands down the best 2D Metroid game, after Super Metorid (and to be clear, I never >played any of the 3D games).
Interesting! I'd rather play that then the Game Boy game actually...and I have looked up clips of it because I wanted to compare and contrast it to the end part of the Game Boy game, which is the only part I've really watched clips of in the Game Boy game.
Note: you keep spelling it "Metorid."
>Also, the game builds up some mystery around certain locations you pass throughout the game >that you can't access and then provides a cool way to shortcut back to them toward the end, but it turns out to be much ado about very >little.
Is this some sort of backhanded tribute to the silly "lost worlds" in the original NES game, the ones that Gunpei Yokoi and co. forgot to program out? You know what I'm talking about, right?