-40 playable characters, most of whom have no story-releated reason to be in the group outside their initial introduction
-Story alternates between vagueness and exposition dumping
-Penultimate boss is a tedious slug of a fight and really a glorified boss rush
But what it does right is wonderful
-Basic game feel
-Extra goodies like ultimate weapon sidequest, New Game Plus, etc.
-Cool prerendered environments to run around in
Breath of Fire - I've been playing the first one off and on, about half-way in. It's a very basic game but the fact you can turn into a dragon is a great hook and it hasn't been too frustrating so far.
Lunar - I played both Sega CD games. They're about as basic as JRPGs get, but they're pretty good anime movies that you play for about 25 hours.
Lufia - Played the second one. It has more Zelda-like dungeon puzzles than a typical turn-based game but a JRPG it still is. Didn't think it was any great shakes.