Ultima II: Revenge of the Enchantress: I pity the poor souls unable to touch-type playing these games. This is the original version from 1983; it is not a later upgrade like Ultima I, so there are CGA graphics resulting in, for instance, magenta oceans; the original game was buggy as hell, too: if you raise stats past 99 or 9999 it rolls over to zero, including HP and food (so you instantly die when it rolls over). Like the first game, you get really overpowered in this game very early (if you make it past the first half-hour you're golden) but unlike the first game, there's little indication of where to go or what to do. Use a walkthrough, even if you normally don't. (You just have to collect objects, get something from space, go back in time, and kill the final boss). That's as far as I got. I don't know if you can freshly install the game, but you can't make a new character; if you don't like the one you have you're out of luck. Combat is like that of Ultima I, only you miss a ridiculous amount of the time (I missed an orc once about 20-25 times in a row); literally 85% of the game is spent killing monsters to get money and items. This is generally regarded as the worst of the Ultima series. I did finish the game, and it's really not worth it. I must have died in the last castle 20 times before I lucked into one of the numerous bugs. It turns out that there's a patch that fixes all the bugs and gives EGA graphics. I kept it CGA. The game isn't awful but pretty weak.
Ultima III: Exodus: I was surprised that this game looked as primitive as it did -- same shitty CGA graphics as Ultima II -- partly because (a) there was a (fairly loose) NES port that had great graphics, and (b) it was such a leap forward for the Ultima series. I've just started it but it introduces a lot of what's emblematic of the series: tracking phases of the moon (and moongates period make their entrance here), having the mechanic of the shifting winds affecting sailing, a multi-user party, the grid-based battle system, inter alia. I've practically just started. The first two games in the series were really easy past a certain point (in them, usually 30-60 minutes in, when you accumulate enough food and gold to last you for most of the game). Looking forward to this one, especially knowing that the fourth game is just around the corner, and that the encounter with the final boss is a puzzle and not a fight. There's a patch for this game, too, though it's not as buggy as the (broken) Ultima II. The patch offers EGA and VGA upgrades but I'm sticking with the CGA.
The Valancourt Book of World Horror Stories, Vol. 1: Great collection. It was only released either last year or this year and they boldly advertise that there's to be a volume two. This is a good-sized book of ghost- and horror stories from around the world, most if not all available for the first time in English. The press is Valancourt Books; I've only glanced at their site but they seem outstanding. There's a strongly surreal side to many of these, much more than in Britain or America, and a lot of the stories so far (I'm only less than halfway into it) have a good dose of body horror (see the opening "Uironda" for a prime example). Actually, since the stories are generally (if not categorically) unavailable elsewhere in English, any specific recommendations are no good; I hope I'm not overrating the volume in a "foreign-good-American-bad" bit of liberality, but this is an interesting, even fascinating book. Recommended. You can get it from their website and probably Amazon.
John Bellairs - The Mansion in the Mist: Bellairs was a favorite of mine back in grade- and middle school; his YA novels are variously called horror, gothic, mysteries: in the last year or so I've collected most of his works (man, books are a lot cheaper than they used to be, now that there's an intenet). This is one of the last three books he wrote in his lifetime (several others were completed by a Brad Strickland, who himself carried on the characters) and it's as good as I remember. Later in his life Bellairs was pumping out one of these every year or so and the qualilty suffers. The one before this was terrible, just lazy, unengaging formula. The Mansion in the Mist is a real gem, and is all the fresher for involving an underused set of characters, who really deserved better. It's good enough to recommend.
L.T.C. Rolt - Sleep No More: Much lauded, fairly overrated. This is basically M.R. James by way of industrial Britain and its mines and railways and modernity itself upturning the dizzzying pace of modernity. I've got to say that some stories can be pretty abstruse, knowledge of mining (in the first story!), etc. terminology having fallen into obscurity, to say nothing of the old technology itself: in its day, the stories were very relatable but, as Rolt's moral so often is, time marches on. Recommend with some reservation because of that. If you're straight-up loooking for Jamesian horror it's worth a look. I think the book is still under copyright -- in the US it almost certainly is; in the UK, I don't know -- so I can't recommend anything here, either.