Creating realistic hair for game characters is always a challenge. Using a mix of hair cards and transparency maps helps keep things optimized while maintaining a natural appearance. One trick I’ve found useful is layering hair strands in different directions to add depth and avoid a flat look. Proper texture baking and alpha blending also play a huge role. I found one article on character modeling workflow from Thunder Cloud Studio goes into great detail about this process, especially for
Realistic character . It’s worth a read if you want to improve your approach!